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NaN is an acronym for "Not A Number". This should not affect game play, it is letting you know a numeric field that was expecting a number received something else. Examples include a number that exceeds input parameters: "Overflow", a number that is too small: "Underflow", positive infinity, negative infinity, or some other situation that should have been tested for but was not; usually means a programmer did not have enough coffee, or was being lazy.

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