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00 wilderness

Wilderness regions are uncontrolled regions on the Map, and may be hills, mountains, lakes, etc. Conquering these regions will improve production of the relevant resource. How much your production is increased depends on the level of the region. The level of the region impacts how hard the region is to conquer and how many troops you will need. You can scout before you try to conquer the region to get an idea of what kind of troops you will need.

Charts

Units in Wilderness

This chart indicates how many troops you will encounter in an unoccupied wilderness:

Level Supply
Troop
Militiamen Scout Pikemen Swordmen Archer Cavalry Heavy
Cavalry
Ballista Battering
Ram
Catapult Traps
1 50 50
2 100 100 50 50 5
3 200 200 100 100 50 10
4 500 500 200 200 100 50 20
5 1000 1000 500 500 200 100 50 50
6 1500 1500 1000 1000 500 200 100 100
7 3000 3000 1500 1500 1000 500 200 50 150
8 6000 6000 3000 3000 1500 1000 500 100 50 300
9 12000 12000 6000 6000 3000 1500 1000 200 100 50 600
10 25000 25000 12000 12000 6000 3000 1500 400 200 100 50 1200

Traps regenerate 10% of that level every 5 minutes.

Fighting in the Wilderness

Note that the effectiveness of your troops in battle is determined by the level of your knight and your levels in fletching, metal alloys, poisoned edge and healing potions.

With the addition of Traps in the patch of 25. February, it is no longer possible to conquer a Wilderness level 8 and above without any losses.

However, 1 Militiaman will clear all traps on any level wild. The report will read, "Troops were overwhelmed in battle. Unable to determine enemy strength.", and will only show 1 trap cleared, but rest assured that they are all gone.

Here is a basic chart that indicates the properties of different levels:

Level % Increase Wave 1

Wave 2

Troop

Losses

Minimum

Fletching

Knight

Combat

Skill Pts.

Comments

1

5%

n/a

50 Archers

0

1+

50

2

10%

1 Militiamen

250 Archers + 1 Militiaman

0

2+

50

3

15%

1 Militiamen

500 Archers + 1 Militiaman

0

3+

50

4

20%

1 Militiamen

1,000 Archers + 1 Militiaman

0

4+

50

5

25%

1 Militiamen

1,500 Archer + 1 Militiaman

0

5+

50

OK

6

30% 1 Militiamen

3,000 Archers + 1 Militiaman

0

6+

50 OK

7

35%

1 Militiamen

6,000 Archers + 1 Militiaman

0

7+

50

OK

8

40%

300 Militiamen

40k Archers + 500 Militiaman

0

8+

50

9

45%

600 Militiamen 55k Archers + 600 Militiaman

0

9+

90 OK

10

50%

1200 Militiamen

100k Archers + 1200 Militiaman

0

10

55
  • Courtesy of Lady Sarena of Council of Elders
  • Updated by Storkbite, Furnix, Theo, and Dreldan
  • Updated by Checelieto.
    • 1 Militiamen for wave 1 is accurate for wilderness level 2 to 7 but does not work w/ level 8 to 10.
    • Updated no. of archers on level 6, 7
  • Updated by Persephassa


Multi-wave Attacks

You need to time the 2 waves so that the Archers arrive 1-15 seconds after the Militiamen. (Edit: If you want to play it safe, just send along a few more Militamen with the second wave, they will die off before the Archers.) You need Fletching researched to the level of the wilderness you are attacking.

To help with coordinating march times, go back into the march screen imediatly and send a couple militia with the archers. This slows the archers to the march speed of militia and leaves you no math to do.

The Troop Speed page has a link to a web-based calculator that includes all skill effects, or follow the link here: KoC Troop Speed Calculator.

Here is an Excel table that will help with march timing Marching Calculator (provided by Darkfeather1)

Don't allow the second wave to overtake the first - send at least one of the slowest type of the first wave along with the second.

Crests in the Wilderness

Starting with Tournament of Crests, Crests started dropping in the game. Some of these are also needed to build your third City.

Level Sir Bor's Crest Sir Ector's Crest Sir Kay's Crest Sir Bedivere's Crest Sir Gawain's Crest Sir Percival's Crest Sir Galahad's Crest Sir Lancelot's Crest King Arthur's Crest
5 X X X
6 X X X
7 X X X
8 X X X X
9 X X X X
10 X X X X X

Types of Wilderness

Mountains

Mountains2
Mountains increase your ore production.

Woods

Woods
Woods increase your wood production.

Hills

Hills
Hills increase your stone production.

Grasslands

Grasslands
Grasslands increase your food production.

Lakes

Lake
Lakes increase your food production.

Plains

Plains
Plains are where you build new cities.

Bogs

Bog
Bogs are impenetrable, and cannot be conquered.
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